From Wiki
Animation clip contains the attributes for you to define all the clip locations and define the relation between the actor root and the motion root after the animation applied.
| Attribute |
Description |
Setting |
| ClipType |
Motion are recognized as the motion clips for characters. It's only for the Targets: Character, Rider and Owner. Animation are recognized as the animation clips for iProps. |
Data Type: ENUM Default: Motion |
| ClipLocation |
Clip location refers to the clip directories where the motion clips can be found.
"$ = C:\Program Files\Reallusion\iClone 4\Template\" which is the root path for all the clip files.
Clip Locations:
iProp Animation Clips,
"$\iClone Template\iAnimation"
Character Motion Clips,
"$\iClone Template\Motion" |
Data Type: FILE |
| TransitionType |
The designate Transition Type between two motion clips with one of the following: Step , Linear , Fast and Slow . |
Data Type: ENUM Default: Linear |
| TransitionTime |
The Transition Time (msec) set for this clip when being triggered. |
Data Type: INT Default: 200 |
| SampleTransform |
Sample Transform controls whether the character will move back to the original root once the motion is played.eg. SampleTransform = None, The motion root stay at the same position when the new motion is applied, thus the second motion get dragged back to the same root.
eg. SampleTransform = Normal, lock actors at its last translation to prevent from being drag back to root location after transformation caused by perform commands.
eg. SampleTransform = Follow, lock actors at its last translation, Z axis (height) and rotation to prevent from being drag back to root location after transformation caused by perform commands.
eg. SampleTransform = Snap, iClone samples the motion root of the first motion clip, so the second motion clip can start from the sampled root location, thus the character moves forward when the perform command applied. Snap samples all X, Y, Z value, so this setting also works for terrain movement.
|
Data Type: ENUM Default: NONE |
| AlignOrientation |
Align orientation samples the character's LowerTorso direction (X-Y plane) to the root node after applying animation to the character. It's used when motion needs to change its root direction. E.g. sits on a sofa and stands up. AlignOrientation = False AlignOrientation = True |
Data Type: BOOL Default: FALSE |
Reference Tutorial:
Sample Transform Avatar Attack Avatar Open the Door Grab and Drop and
Avatar Persona All