Straight, by creating animation clips that is moving forward steadily.
Accelerate, by creating animation clips that is from slow to fast.
Decelerate, by creating animation clips that is from fast to slow.
Break, by creating animation clips that is in stop motion.
LeftTurn, by creating animation clips that is going straight and slowly turns left.
RightTurn, by creating animation clips that is going straight and slowly turns right.
UpTurn, by creating animation clips that is going straight and turns up.
DownTurn, by creating animation clips that is going straight and turns down.
FullStop is assigned; it stops all the clips from playing. Whereas from any other states, full stop does not need any animation clips. It's highly recommanded to include FullStop state when using particle clip and visible clip under Move command.