Human Centric Concept

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The Human Centric Control is designed to match the real world around us. When applying an iProp onto the character, the character sets an initial action to interact with the iProp immediately. After applying the iProp to the character, the character takes over all the actions of the iProp to allow the character to control the actions. In iClone there are a total of 10 default contents: beer, fruit, remote control, stein, sofa, bed, and plus the Zack_Armor, Zack_Wing, Wings, and boxing gloves in the iAccessories menu.

iProp to Character: Once the iProp is dragged onto the character, the character performs the holding position of the iProp. The character can now have more behaviors for the character to perform. E.g. have the character drinking the pop can, put it down or pick it up.

Image:Human_Centric01a.jpg

iAccessories to Character: Once the iAccessory is applied to the character, the accessory attaches to the character itself. Now the character can have more behaviors. E.g. flying with the wings attached or punch with the boxing gloves.

Image:Human_Centric02.jpg

Character to iProp: Add any of the riding or sitting elements in the scene. Once the character is dragged onto the element. The character sits right on the target position of the iProp. Now the character have more behaviors for interacting with the iProp while sitting on it. E.g. lying on the sofa or stretching on the sofa.

Image:Human_Centric03.jpg

Note:

  • Please remember that the Character to iProp function does not apply to Jimmy Toon, because Jimmy Toon is not a standarized character.
  • For more information about Human Centric, please visit Human Centric Online Help.